书悦天下 -Maya 入门 2008Introducing Maya 2008
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Maya 入门 2008Introducing Maya 2008书籍详细信息

  • ISBN:9780470183564
  • 作者:暂无作者
  • 出版社:暂无出版社
  • 出版时间:2007-12
  • 页数:585
  • 价格:298.30
  • 纸张:铜版纸
  • 装帧:平装
  • 开本:16开
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  • 更新时间:2025-01-19 22:56:31

内容简介:

  The new edition of this perennial bestseller is the ideal initiation to 3D and Maya. Starting with the basics, it builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya's core tools while introducing the latest Maya 2008 features. Follow clear-cut, step-by-step lessons while you learn by doing using a wealth of hands-on files provided on the CD. You'll also find compelling examples in the full-color insert.

作者简介:

Dariush Derakhshani is an award-winning 3D animator, author, and educator. He has worked on movies such as The Fantastic Four and Pan's Labyrinth, the South Park TV series, and numerous commercials and music videos. He teaches Maya and 3D animation and is the author of Introducing 3ds Max 9 and all the Introducing Maya books as well as coauthor of Mastering Maya 8.5 from Sybex.


书籍目录:

Introduction

Chapter 1 Introduction to Computer

Graphics and 3D

 Embrace the Art

 Computer Graphics

 The Stages of Production

 The CG Production Workflow

 Core Concepts

 Basic Film Concepts

 Summary

Chapter 2 The Maya 2008 Interface

 Navigating in Maya

 A Screen Roadmap

 Panels and Frequently Used Windows

 Maya Object Structure

 Summary

Chapter 3 Your First Maya Animation

 Project Overview:The Solar System

 The Preproduction Process:Planning

 Creating a Project

 The Production Process:Creating and

 Animating the Objects

Using the Outliner

Summary

Chapter 4 Modeling with Polygons

 Planning Your Model

 Polygon Basics

 polr Editing Tools

 Putting the Tools to Use:Making a

 Simple Hand

 Creating Areas of Detail on a Poly Mesh

 Modeling Complex Objects:The Classic

 Steam Locomotive

 Suggestions for Modeling Polygons

Summary

Chapter 5 Modeling with NURBS

 Ways to Make NURBS

 NURBS Modelin9:Creating the Red Rocket

 Editing NURBS Surfaces

 Using NURBS Surfacing to Create Polygons

 Converting NURBS to Polygons

 Patch Modelin9:A Locomotive Detail

 Using Artisan to Sculpt NURBS

 Summary

Chapter 6 Further Modeling Topics:

Deformers and Subdivision Surfaces

 Modeling with Simple Deformers

 The Lattice Deformer

 Animating Through a Lattice

 Subdivision Surfaces

 Creating a Starfish

 Building a Teakettle

 Summary

Chapter 7 Maya Shading and Texturing

 Maya Shading

 Shader Types

 Shader Attributes

 Texturiflg the Axe

 Textures and Surfaces

 Texturing the Red Rocket

 Introduction

 ……

Chapter 8: Introduction to Animation

Chapter 9: Further Animation Practices

Chapter 10: Maya Lighting

Chapter 11: Maya Rendering

Chapter 12: Maya Dynamics

Appendix: About the Companion CD

Glossary

Index


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书籍介绍

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Enter a whole new dimension with "Introducing Maya 2008", your guide to the newest version of Autodesk's Academy-Award winning "Maya 3D" animation and effects software. Learn to build, render, and animate your own digital models and scenes like the pros with this step-by-step guide. Beginning with the basics, expert author Dariush Derakhshani explains Maya's core tools then moves on to provide straightforward and practical advice on the newest features of Autodesk Maya 2008.You'll get a solid grasp of core 3D and CG concepts while exploring the basics of NURBS, polygons, and subdivision surfaces. Coverage also includes shading and texturing, rigging for automated animation, creating more natural lighting with mental ray soft shadow maps, and using Maya's Render Layers and an Ambient Occlusion pass for greater reality. You'll be inspired by the full-color insert featuring Maya designs created by beginning users and creating awesome animations of your own in no time with this bestselling reference to Maya 2008.


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下载点评

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下载评价

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